![]() Then she would go to the database, add an entry for the monster with a matching id. Then clear cache so the old version of the map was not stuck. To add a monster in the web version of AQWorlds, she needed to edit the physical map, adding a spawn pad with a unique identifier on it. I am looking forward to seeing Reen's reaction when she sees this for the first time. If you are also following the progress of this game's 3D sister, AdventureQuest 3D, then you may know we are building slightly more advanced versions of the same tools- for the exact same reason. Frankly, this is the only way we will be able to re-build the maps with the level of speed needed. This is a HUGE improvement over the older AQWorlds from a dev perspective. The biggest thing in development is new dev tools for placing and naming monsters & NPCs. Looks at the calendar with a raised eyebrow as a drip of sweat falls down my forehead.) Top Things in Development Because how do you build a trailer for a game the size of AQWorlds if you only have two areas partially working? Also, with all of our animators maxed out on the weekly releases- who is going to animate it? Inquiring minds want to know. Also, I need to create a trailer for the game this week. We are taking this new (Is it new? It is rebuilt from the ground up.) video game to our first convention of the year in March! The pressure is on to get a fully playable demo ready for the public to look at. It is a cross-platform rebuild of the MMORPG which will allow you to login your character and equip your well earned items. Spy on what Artix and the team are working on next for the game at is the latest on the development of AdventureQuest Worlds: Unity. Check our website to see what we are developing next.Cutscenes you won’t want to skip! (Probably).Or just roam a world full of players looking for trouble.Solo - just like when I went to dances in school.20 player raids (like the Dragon's Lair).Transform into birds, dragons, and creatures that move at high speed.You will regret that we let you jump in this game XD Some of our parkour maps are 100% evil. AQ3D is a rare Mobile MMO that lets you look up at the sky!.Collect classes like Necromancer, Paladin, DragonSlayer, Ninja, Rogue, Warrior, Mage.Equip swords, scytheblades (scythe + sword = awesome), fidget spinners (why did you make us do this!?) wands, pew pew thingies, armors, matrixy looking long coats, gloves, boots, capes, helms, belts, hair, & accessories (skull hair clips are so hot right now) however you want.See items on your character when you equip them!.As long as we're the ones writing the story.Our bad guys can beat up your other game's bad guys.Yes, you can switch to your phone and take it to the potty and then go back to playing on your computer.Yes, all devices log into the same world.Join us for weekly-ish releases on Thursdays-ish.We're literally building new stuff for you right now.Small team = crazy devs with the power to spawn monsters.Town changes to reflect seasons and boss monsters invade.Optional cosmetics if you’d like to support us.Earn power and cool stuff through gameplay.Finally, a game that's not going to dive into your wallet.But hey, maybe you'll get lucky and DEATH (aka The Grim Reaper) will make you a deal you can't refuse. May contain AE's unpredictable tongue-in-cheek humor, parody, puns, oddly-fused monsters (Werepyres?), and the game is so casually hard core that there is a 99% chance you will die before the game even starts. SORCERER GENERAL'S WARNING: This game is ONLY for fans of fantasy MMORPGs, swords & sorcery, open-world games, passionately involved game developers, and people who wandered here completely by mistake but downloaded and loved it anyway. ![]() you were warned.īecome part of AdventureQuest 3D's growing online world! We're building new places, monsters, and items under your feet as you play it. ![]()
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